top of page

MUPPET BABIES

Snowball Studios

I started with the show as a shading and groom artist, my main focus was creating good looking hair, fur and feathers for characters, while finding a good quality/speed balance to make sure render times are manageable.
At the beginning of season 2 I joined our pipeline team as a Pipeline TD, my tasks included creating tools and automations for artists, render farm management and optimization.

MBA: Text
MBA: Pro Gallery
bottom of page